Audio Implementation for Video Games

Course Number
MTEC-421
Description

This course provides an immersion in the techniques and methodologies used in implementing sound and music assets into a video game environment. Covers the tenets of sound and music implementation as part of the game development structure. Project workflow, audio pipeline, and common middleware tools are used to mirror current audio practices in the video game industry.

Credits
2
Prerequisites
CW-370, FS-371, or MTEC-321
Required Of
None
Electable By
CWPR, ELPD, FILM, and MPED majors
Major Elective for
Electronic Production and Design
Music Production and Engineering
Semesters Offered
Fall, Spring, Summer
Location
Boston
Department
ELPD
Course Chair
Michael Bierylo
Taught By
Courses may not be offered at the listed locations or taught by the listed faculty for every semester. Consult my.berklee.edu to find course information for a specific semester.

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