Procedural Sound Design
This course explores the creation of sound effects for linear and interactive media using real time synthesis models and prototypes. Through the use of techniques ranging from subtractive synthesis to physical modeling students will gain a better understanding of the physical and acoustics of various types of common sound effects. Students will build audio models and sound effect engines using real time tools such as MAX as well as software synthesizers such as Sculpture. Throughout the course, students will also work with a number of DAWs and audio implementation tools such as Wwise and Fmod Studio, producing sound designs for both linear and interactive media.